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Show Notes
[1:00, ]: show introduction (questions for guests)
[2:03, ]: introduce guests
[2:15, ]: How do you recruit new members?
[4:05, ]: What percent of players that expressed interest actually followed through?
[5:13, ]: How do you evaluate member skill?
[6:21, ]: What was the testing process for new counters?
[9:35, ]: Accuracy of the movie 21- checkout process.
[10:58, ]: how do you split profits in a team (managers, investors, scouts, players, etc),
AND… how did that evolve over time?
[18:21, ]: what did management end up with?
[18:40, ]: how were comps treated w/r/t team compensation?
[24:30, ]: how did you deal with barrings?
[27:30, ]: [how] has the game, esp w/r/t barrings/backoffs, changed for teams since the advent of player lawyers such as BobN?
[30:58, ]: how do you detect and handle dishonest players when managing a team? did you use polygraphs ever?
[37:59, ]: do you require that everybody on the team have investment in the bankroll?
[40:41, ]: how do you deal with players that play sub-par games because they’re afraid of heat?
~42:00 VARIANCE ANALYSIS METHOD
[46:35, ]: do you two (Tommy, John) still play yourself?
[48:50, ]: do you allow players to play games on the side (such as poker) while on team trips?
[51:45, ]: in the event that a player is robbed, how would you handle that?